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use std::hash::Hash;
use crate::Locatable;
#[derive(Clone, Debug, Default)]
pub struct Point3D {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl PartialEq for Point3D {
fn eq(&self, other: &Self) -> bool {
self.x == other.x && self.y == other.y && self.z == other.z
}
}
impl Eq for Point3D {}
impl Hash for Point3D {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.x.to_bits().hash(state);
self.y.to_bits().hash(state);
self.z.to_bits().hash(state);
}
}
impl Point3D {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Point3D { x, y, z }
}
}
impl Locatable for Point3D {
fn get_location(&self) -> [f32; 3] {
[self.x, self.y, self.z]
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::collections::HashSet;
#[test]
fn test_point3d_construction() {
let point = Point3D::new(0.0, 1.0, 2.0);
assert_eq!(point.x, 0.0);
assert_eq!(point.y, 1.0);
assert_eq!(point.z, 2.0);
}
#[test]
fn test_point3d_locatable() {
let point = Point3D::new(0.0, 1.0, 2.0);
assert_eq!(point.get_location(), [0.0, 1.0, 2.0]);
}
#[test]
fn test_point3d_equal() {
let point1 = Point3D::new(0.0, 1.0, 2.0);
let point2 = Point3D::new(0.0, 1.0, 2.0);
let point3 = Point3D::new(0.0, 0.0, 0.0);
assert!(point1.eq(&point2));
assert_eq!(&point1, &point2);
assert!(point1.ne(&point3));
assert_ne!(&point2, &point3);
}
#[test]
fn test_point3d_hash() {
let point1 = Point3D::new(0.0, 1.0, 2.0);
let point2 = Point3D::new(0.0, 1.0, 2.0);
let point3 = Point3D::new(0.0, 0.0, 0.0);
let set: HashSet<&Point3D> = vec![&point1].into_iter().collect();
assert!(set.contains(&point2));
assert!(!set.contains(&point3));
}
}